Struct SavedGameInfoUpdate
A struct representing the mutation of saved game information. Fields can either have a new value
or be untouched (in which case the corresponding field in the saved game will be
untouched). Instances must be built using SavedGameInfoUpdate.Builder.
Assembly: cs.temp.dll.dll
Syntax
public struct SavedGameInfoUpdate
Properties
IsCoverImageUpdated
Declaration
public bool IsCoverImageUpdated { get; }
Property Value
Type |
Description |
System.Boolean |
|
IsDescriptionUpdated
Declaration
public bool IsDescriptionUpdated { get; }
Property Value
Type |
Description |
System.Boolean |
|
IsPlayedTimeUpdated
Declaration
public bool IsPlayedTimeUpdated { get; }
Property Value
Type |
Description |
System.Boolean |
|
UpdatedDescription
Declaration
public string UpdatedDescription { get; }
Property Value
Type |
Description |
System.String |
|
UpdatedPlayedTime
Declaration
public TimeSpan UpdatedPlayedTime { get; }
Property Value
Type |
Description |
System.TimeSpan |
|
UpdatedPngCoverImage
Declaration
public byte[] UpdatedPngCoverImage { get; }
Property Value
Type |
Description |
System.Byte[] |
|